

“ Relics and Relic Upgrades could stack which encourages a strange game state of never wanting to upgrade your Relic if a teammate already had the upgraded Relic. All Rituals have been removed from the game.As we get closer to this final version we will keep you guys updated on our progress.” We want to bring back late game choices Rituals provided without allowing them to water down late game decision making. These solutions will need to be tested, iterated on, and will require additional work that will need some time.
POSEIDON VISUAL UPDATE SMITE PRO
Rituals covered up for your mistakes rather than enabling skillful plays.īased on heavy pro and community feedback around Rituals we are removing them for now while we investigate other potential solutions. At high levels of play though we saw teams heavily rely on them in ways that felt unfair or allow teams to make up for misplays.

“ Rituals gave interesting and powerful choices for players during the later stages of a game, which did fit our initial goal. Fixed an issue where Gold and Experience earned while dead would not be counted towards your team Gold and Experience in the Combat Log.A player must be kicked from the Clan before they can be banned from the Clan.Clan Leaders can now ban players using the syntax /clanban and can unban players using /clanunban.Updated the list of Items and Relics that are announced to your team when purchased.Relics cannot stack with themselves however. Relics should behave like God abilities, and should stack with all other Slows from any source.God Abilities should all stack with all other Slows from any source.Items can stack with Relic and God Ability Slows. This means the strongest Slow applied by an Item is the only Slow that will affect a God. Item Slow effects are all strongest wins.

